Shabri Afrizal

← Work

Umbra

A light-and-shadow puzzle platformer where every level is built from one mechanic.

Problem
Puzzle games tutorialise the mechanic instead of trusting the player to read it.
What I built
Gameplay systems, 18 levels, the light propagation, the level format.
Outcome
Shipped as a free demo; 2,400 downloads, 41% completion.

Godot · GDScript · Aseprite

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